Lv 25



Six gear tiers from Leather to Ancient, five weapon families, craftable sets, elemental uniques, rings, pendants and more — every drop is a step up.





























































































Bosses and elites drop set parts — craft them into three-piece sets with bonus stats.









Farm the parts, bring gold, forge at the anvil.
Each plus boosts the item's stats; high levels can fail.
| Level | Success | Cost | On failure |
|---|---|---|---|
| +1 | 100% | ◈ 200 · Stone×1 | No penalty |
| +2 | 100% | ◈ 400 · Stone×1 | No penalty |
| +3 | 100% | ◈ 700 · Stone×2 | No penalty |
| +4 | 50% | ◈ 1,100 · Stone×2 | No penalty |
| +5 | 20% | ◈ 1,600 · Stone×3 | −1 level |
| +6 | 10% | ◈ 2,300 · Stone×3 | −1 level |
| +7 | 5% | ◈ 3,200 · Stone×4 | −1 level |
| +8 | 1% | ◈ 4,300 · Stone×5 | Item breaks |
Stones & gold are spent whether you succeed or fail. Materials are monster-only.
Five weapon families, each in three elements — a crackling aura and a battlefield effect.











